I took part in the april team challenge hosted by Beyond Extent! The theme this time was a "Shady Reststop". We made a settlement created in the wreckage of a crashed ship. We were given that month to produce a real time environment in UE4. The scene was a great team effort, that being said I was responsible for a good amount of the level layout, Ship Hull, and a lot of the Bar area, level architecture and water feature. This was a really fun project with great people. I will be posting some breakdown shots to the end of the post over the next few days so keep an eye out for that. Check out the others in the teams post below!
https://www.beyondextent.com/challenges/shady-reststop
https://www.artstation.com/aionard
https://www.artstation.com/dylanburgess
https://www.artstation.com/cristian_bercea
https://www.artstation.com/guillempf